Robin says yes, and he wrote this guest post about it:
I’m pleased to report that one of the most obstinate voices on the interwebz has just cracked: Roger Ebert has come to his senses and admitted to what millions of people have known for years: that video games can be experienced as art! (of course, he himself has yet to appreciate them as such).
As Tycho from Penny Arcade puts it: “If a hundred artists create art for five years, how could the result not be art?”
This secret identity of video games has been in the back of my mind for several years, ever since I read an interview with Douglas Adams about his making of the game Starship Titanic. I was quite surprised to see that he was consciously treating it as art—like say, writing a book.
I would myself attempt to make a case for video games being art, but I think Kellee Santiago says it best in her TED talk. I’m with her 100%, and I think it’s weird that both game makers and game players, though somewhat aware of the artistic potentialities of the gaming medium, insist on devoting it to Tomb-Raider-esque babes and exit wounds. The whole point of using a computer is that you can make it do anything you want! Just now, that thing that you just thought! That! Computers can do that! So… go use a computer, and do that thing!
I’m banking on the assumption that you weren’t just thinking about exit wounds.
Robin is a talented cartoonist—among other occupations—who likes to play and think about video games. His recent and related creative projects include self-taught 3-D animation and the creation of a highly-praised boulder monster for inclusion in the video game that he is writing.